DARK
2Vision Resonator
Archetype:
Resonator
ATK:
400
DEF:
400
View:
5820
If a Level 5 or higher DARK monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Vision Resonator" once per turn this way. If this card is sent to the GY: You can add 1 Spell/Trap that mentions "Red Dragon Archfiend" from your Deck to your hand. You can only use this effect of "Vision Resonator" once per turn.
Vision Resonator — Power Evaluation
Final Score: 61 ± 6 · Confidence: Medium
- Intrinsic: 58 · Deck: 62 · Meta: provisional
- Primary role: Starter / Combo enabler · Secondary: Searcher/Tutor
Why it scores here
Vision Resonator is a Level 2 DARK Tuner whose hand Special Summon is gated on a Level 5+ DARK monster already being on the field, so its access is conditional rather than guaranteed. Its graveyard effect converts a sent-to-GY copy into a Spell/Trap search for Red Dragon Archfiend support, which is where most of its resource value comes from. It scores on access, cheap deck cost and a modest Tuner/search role, not on its 400 ATK/DEF body or the high deck count, which only confirms it is a near-universal staple in the Resonator/Archfiend shells. It has no opponent interaction, so the effect axis stays near zero.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Hand Special Summon needs a Level 5+ DARK on the field, and combo evidence shows it as starter in only 1 of 6 boards (inferred from text, observed in combos; tier: observed). |
| Combo & Conversion | 55 | Appears in all 6 recorded boards, but the board power_index of 100 is a board-level figure that cannot be attributed to this card alone (observed; tier: observed). |
| Resource Economy | 60 | The GY effect searches one Spell/Trap mentioning Red Dragon Archfiend, a clean +1 search after the body has already been used (verified from text; tier: verified). |
| Effect & Interaction | 5 | No negation, removal or hand-trap effect is printed on the card (verified from text; tier: verified). |
| Material Utility | 55 | A Level 2 DARK Tuner is a useful Synchro material for level-2 Synchros, but the evidence shows no as_material appearances (inferred; tier: inferred). |
| Resilience & Flexibility | 45 | Both effects are once-per-turn and named-limited, and the body is weak to a single targeted removal before it reaches the GY (inferred; tier: inferred). |
| Deck-Building Efficiency | 80 | Runs 1–2 copies in most of 400 decks (avg 1.46) with no garnet or locking restriction (observed; tier: observed). |
Calculation
Weight profile: 0.7 Starter + 0.3 Searcher. Intrinsic ≈ 58, Deck ≈ 62, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Hand-summonable Tuner body that enables Level 2 Synchro lines
- GY effect searches a Red Dragon Archfiend Spell/Trap, giving a card of value after the body is used
- Cheap to run: 1–2 copies, no garnet, present in most Resonator/Archfiend lists
Weaknesses
- Hand summon requires a Level 5+ DARK monster already on the field
- No interaction or disruption of its own
- Body is 400/400 and easily removed before its GY effect can trigger
Counters / choke points
- Targeted removal or banish before it reaches the GY
- Monster effect negation that stops the hand-summon
Best use
Starter / Combo enabler with a GY search into Archfiend support. Decks: Resonator, Archfiend (Red Dragon Archfiend shells), Bystial/Byssted. Suggested copies: 1.
Evidence & gaps
- Verified: Hand Special Summon requires a Level 5+ DARK monster on the field, once per turn named; GY effect adds one Spell/Trap mentioning Red Dragon Archfiend from Deck to hand, once per turn; No interaction effect is printed
- Observed: Present in 400 of 400 recent decks, average 1.46 copies; Crimson Gaia co-occurs in 96.2% of decks; Appears in 6 of 6 recorded boards; starter in 1
- Inferred: Hand-summon route is conditional on the DARK L5+ monster being present; Level 2 Tuner fits level-2 Synchro material lines; Body is vulnerable to removal before the GY effect triggers
- Data gaps: no banlist token — assumed 3 copies (unlimited) combo sample is only 6 boards, so combo conversion is thinly evidenced combo power_index is board-level and not attributable to this card alone no per-card rulings supplied no dated metagame sample, so meta_power is null






